4489 posts Member. [c][F0FF23]Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained . Inspiring Through Fear: Darth Vader, Grand Moff Tarkin, Royal Guard, Darth Sidious, Stormtrooper "You don't know the power, of the Dark side" I don't. Teach me, Lord Vader. ~58 days. Commander Tano. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. The ship object to calculate stats for. Each attack has a 70% chance to inflict Damage Over Time for 2 turns. 3.3 Phase 4 Teams. SWGOH The Mandalorian (Beskar Armor) - Who To Attack Based on 985 battles analyzed during GAC Season 26. This gives you a value of the damage mitigation. Agility Growth Amount of Agility gained per level. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. James_SWGoH. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. until the end of the encounter. Tactics Growth Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. While her previous (Fulcrum) version may have been a good attacker, Commander Tano is equipped with 3 zeta abilities. GAC S eason 27 - 3v3 Win % You can click units to filter squads by that unit. Immeasurable Power (UNIQUE) Director Krennic gains 10% Critical Damage for each debuffed enemy and 10% Critical Damage for each Rebel enemy. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. There you go, he ignores 252 armor. 4 Tools and Resources. Recover 10% Health Per turn. When . Phase 1 - Combat Missions Guides. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . Armor, express as a percentage value, mitigates incoming damage - if you have, say, 10% armor, you only take 90% of any incoming damage. If a character with base Health of 10,000 gets a mod with 5.88% Health, that character's total Health will increase by 5.88% of the base (588) to 10,588. (Beskar Armor . ! GAC S eason 26 - 5v5 Season 26 - 5v5; Season 25 - 5v5; Season 24 - 5v5; Win % Sort By; Win% Avg Banners Seen You can click units to filter squads by that unit. stat_num / (stat_num + (level * 7.5)) The biggest thing that caught me off guard was stats added via gear on a specific gear level like +health, +armor are non compoundable so they can't be included in the % modifiers from . before it's too late. Please test it and comment on how effective it is! The score that zeta has (in a percentage) How many responses that percentage is based on. Revive with 80% Health and 30% TM when defeated. Jump to: navigation. Agility (AGI) Increases Physical Critical Rating and Armor. ~58 days. May the Force be with you. 10% is returned as 0.1) . Prevents the usage of special attacks. Last updated: Lord of the Sith. I remember first unlocking him, and it is quite the treat. Here are my recommendations for mods on The Mandalorian (Beskar Armor) in SWGoH: Transmitter (Square) - Offense mod with offense primary and a secondary focus on offense, speed, protection and health, potency or tenacity. More Tools. Because math, this is actually stronger against lower armor characters. This damage value is reduced by a "mitigation factor", depending on the Armor and Armor penetration values. npm . Speed is the single-most important if the language [6] is Physical Damage, return object will use physicalDamage as the name. GK (452 armor), adds ~30% damage CLS (348 armor), adds ~34% damage Princess Leia (249 armor), adds ~40% damage Select Page. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns. 5.2 3 Dot Farming. 5 Notes. Uses the decimal form (i.e. Maxes at +12% (20% 6E) as a primary, and otherwise provides very small increases. Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. This calculator seems like it is much more accurate. 1. Last updated: only completed gear levels are used for percentage based mod calculations, but this isn't the case for primary stats. Seen 12 Win % 100% Avg 58.1 Seen 23 Win % 95.7% Avg 55.4 Seen 12 Win % 75% Avg 54.6 The ship object to calculate stats for. Grant Endurance 20% TM and reduce its ultimate ability's cooldown by 1. Gear 10: ~20,664 energy. The Mandalorian (Beskar Armor) The Mandalorian (Beskar Armor) +2,228 Strength +1,523 Agility +1,355 Tactics +77,456 Health +66,287 Protection +255 Speed +192.00% Critical Damage +37.90% Potency +81.74% Tenacity +6,957 Physical Damage +61.53% Physical Critical Chance +4,807 Special Damage +13.03% Special Critical Chance +54.45% Armor +2.00% . Calls .calcRosterStats () for each roster object in the player profile (s) submitted. It would help me tremendously if someone were to . Stasis Strike. Gear 11: ~27,558 energy. Leaders are filtered separately. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. The enlightened Commander Ahsoka has found the perfect balance in the force. Viewing the 99th percentile of occurances. Kit Fisto . 3.2 Phase 2 and 3 Teams. E.g., A character with 2500 Physical Damage who has +31.5% Critical Damage will hit with 3287.5 damage (787.5+2500) on a critical hit. How do you calculate the impact of Mods, both % and flat #'d statistics to defense, as well as things like Mon Mothma's 8% Leadership bonus to this stat. One noted difference between primary and secondary stats is the maximum for each stat. The Pit Challenge Tier has guilds going up against a much more difficult version of The Pit Raid. . View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! 71 posts Member. SWGOH Grand Arena Championships The Mandalorian (Beskar Armor) Squads Based on 2,253,216 GAC Battles analyzed this season. 10% is returned as 0.1) . Estimated Energy Spend/Days Required. SWGOH The Armorer Counters Based on 47 battles analyzed during GAC Season 27. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. There are 4 tiers, with 1 being the top tier: the Zeta abilities that will. Grants 100% Turn meter and cooldown reset when special attack used. Viewing all regardless of occurrances. Defense and Armor Calculator version 2 Thanks to czarbss on reddit and jkoh006 (reddit)/Josh_K (SWGOH Forums) for their help in deciphering the formula. View the statistical breakdown of the top GAC The Mandalorian (Beskar Armor) Squads on Star Wars Galaxy of Heroes! Growth Strength Growth Amount of Strength gained per level. She has 373 AGI and 203 TAC that means she has 8,60% armor and 3,04% resist Whenever Kylo Ren takes damage he increases his Defense by 50% (Multiplicative) and Armor Shred is the exact opposite of that at -50% (Multiplicative). One of my favorite characters, Ahsoka Tano finally got justice in this version. Mastery Increases stats based on Archetype. Omicron Abilities. Leaders are filtered separately. Only characters that are Relic Level 5 or higher can even be used in it and the abilities have been modified to eliminate many of the strategies used to . Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. The first step is to fill in the character level, and armor value - 85 and 37.72% respectively. Critical Damage refers to the Physical Damage stat and references how much damage is dealt when an attack is flagged as critical. Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. swgoh new characters 2020. . , search. . Tactics (TAC) Increases Physical Damage, Special Damage and Resistance. From SWGoH Help Wiki. Estimated Energy Spend/Days Required. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. SWGoH: Zeta Commander Luke Skywalker & Zeta Han Solo - Who To Zeta First? Deal Physical damage to target enemy. BY: Edward Banes. Some species cannot equip . Taking zzBossk (all 6e mods) from r3 to r4 increased ht speed from 146-147. While in Grand Arenas: Krennic gains +30% Defense Penetration, Health, and Offense. First compute "Defense = Armor - Armor Penetration". Learn more about swgoh-stat-calc: package health score, popularity, security, maintenance, versions and more. . Defense = (37.72* (85*7.5))/ (100-37.72) Next, we calculate the deepest set of brackets - (85*7.5), which comes to 637.5. from target enemy, doubled if they were Stunned, which can't be resisted. Uses the decimal form (i.e. They can provide the edge needed to pull off a win against a tough opponent and to get the most damage in a raid. 3.1 Phase 1 Teams. If you would like to help, please contact the person who added this to the page. . Is fidir Kit Fisto a bhaint amach go promha tr Kit Fisto -- Detailed Review. Contribute to Crinolo/swgoh-stat-calc development by creating an account on GitHub. To calculate back to Armor %, use this formula Armor = (Defense * 100) / (Defense + (Character Level * 7.5)) Armor = 82837.7 / (828.377 * 637.5) Armor = 82837.7 / 1465.877 Armor = 56.51 %, so you're gonna stop more than 1/2 of someone's damage. The Jedi must find her . Once you calculate all the armor rating numbers based on those stats you plug it in to this formula to get the percentage. Armor is a type of equipment worn as protection against damage. Using a completely upgraded General Kenobi as an example, it's easy to check on SWGOH.GG, so let's work through this. If you face Kylo you'll notice that it takes like 5-6ish+ hits or something to make the Defense increase actually noticeable. [c][FFA500]Siphon Mastery: Gain a percentage of Mastery equal . Receiver (Arrow) - Health/Tenacity mod with speed primary and a secondary focus on offense, protection, health, potency . That's pretty damn awesome. Description. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. Character loses 5% (0.01% for raid bosses) of max health each turn. James_SWGoH. The best starter team to run in Galaxy of Heroes is Lord Vader's Sith and Empire squad. (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Mods play a very important role for determining the potential of a player's team.